blog:2024:1120_experience_and_technological_design:who_where_when_and_why
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| blog:2024:1120_experience_and_technological_design:who_where_when_and_why [2024/11/20 19:15] – mchiasson | blog:2024:1120_experience_and_technological_design:who_where_when_and_why [2024/11/20 21:16] (current) – [Technology] mchiasson | ||
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| This forging of revised rationales for human participation in technological design also raises the more general argument for the future for participation in technological design. | This forging of revised rationales for human participation in technological design also raises the more general argument for the future for participation in technological design. | ||
| - | ===== More ===== | + | ===== Two Broad Approaches to Participation: |
| We begin with 2 broad approaches to the rationale of participation: | We begin with 2 broad approaches to the rationale of participation: | ||
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| To be clear, there are possible cross-overs into the " | To be clear, there are possible cross-overs into the " | ||
| - | Despite this odd independence from other ends, its justification depends on other higher ends to answer | + | Despite this assumed |
| Broader values about participation as **a** value may support a view that all organizations and technology should be driven by all humans interests, and not by the goals of other non-human things/ | Broader values about participation as **a** value may support a view that all organizations and technology should be driven by all humans interests, and not by the goals of other non-human things/ | ||
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| - | and values fall around assumed goals and goods for particula | + | ===== Technology ===== |
| + | In addition to participation **of** value and **a** value, various loose connections are made to the handling of the semi-material realities of new and changing information technologies. | ||
| - | We conclude that | + | In terms of information technology, we consider 3 broad social and material natures of it over time, all now operating in the present in 3 semi-independent spheres. |
| + | **Large and cross-department technologies**, | ||
| + | It is typically in this particular social and material sphere that we encounter some of the earliest discussions of employee participation, | ||
| + | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing and the semi-automation of production. | ||
| + | * what: the determination of requirements (and non-requirements) in designing a new technology. | ||
| + | * who: employees as users, managers as project holders, and designer-programmers as technology coders | ||
| + | * where and when: with customization, | ||
| + | * why: in order to produce the requirements for what the system should do. | ||
| + | * who: Typically unstated as participants were the designers who had continual access to shaping the emerging technologies, | ||
| + | * how: through designer lead conversations, | ||
| + | * how: in many industrial cases, the threat of industrial action if employee input was ignored or neglected tended to surround the focal how. | ||
| + | In contrast and at the same time, other configurations of the questions were organized through socio-technical logic: | ||
| + | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing and the semi-automation of production. | ||
| + | * what: the determination of new work and technical arrangements through continuous conversation and adjustment | ||
| + | * who: across employees as work participants, | ||
| + | * where and when: continuous participation and discernment across employees throughout | ||
| + | * why: employees have the local understanding and expertise to make change | ||
| + | * how: through self-organized teams | ||
| + | An enterprise systems emerged in the 1990s to dominate enterprise-wide systems development, | ||
| + | |||
| + | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing (less semi-automation of production) | ||
| + | * what: the determination of requirements (and non-requirements) for a new technology; | ||
| + | * what: the selection of a "best fit" enterprise system, using its preexisting structures to change organizational processes. | ||
| + | * who: employees still as users, managers as project holders, business consultants to consider current and changed organizational practices, designer-programmers their to implement and customize the software. | ||
| + | * where and when: participation by employees is done throughout, but emphasis is on training and accommodation, | ||
| + | * why: in order to change what the system will do or what the employee will need to learn. | ||
| + | * who: as before, unstated participants include the technology (STS), the consultants, | ||
| + | * how: through consultant-designer lead conversations with users throughout | ||
| + | * how: in many industrial cases, the threat of industrial action is no longer present. | ||
| + | |||
| + | Beginning with end-user computing and the rise of personal computing in the 1980s, extending into the internet era, we see another social and material ensemble emerge, which we call **participant-lead computing**, | ||
| + | |||
| + | * why: a range of responses, but generally the end is the production of useful software through participant-lead selection, exploration and use of software for personalized productivity: | ||
| + | * what: the availability of numerous software apps to meet an ever-increasing appetite for functionalities that inform, delight, communicate -- | ||
| + | * who: employees and citizen revealed demands; software app producers and social medial companies meeting and exceeding the want. | ||
| + | * where and when: participation is continuous and through society-wide use, within and beyond the organization; | ||
| + | * how: through user forums and customer experiences; | ||
| + | |||
| + | In many respects, the **participant-lead computing** looks like the dominant answer to the production of useful software, the diversity of human needs, and the inclusion of diverse perspectives into technological design. | ||
| + | * enterprise systems development still dominates most people' | ||
| + | * the challenges of scaling individually-selected software into group and enterprise-wide coordination is difficult (but not impossible) to imagine. | ||
| + | * given the previous point, the conditions and possibilities for participant-lead computing may be minor compared with other social and material conditions | ||
| + | * the meeting of any particular individual demands still rests on the market availability of software to meet demand. | ||
| + | * with any downloadable software, there is still often considerable time and expertise required in order to shape the software towards individual needs and productivity. | ||
| + | |||
| + | |||
| + | Our third social and material setting, while more recent but sitting beside and often drawing upon the second setting, is another social and material ensemble which we call **data-revealed computing**. | ||
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blog/2024/1120_experience_and_technological_design/who_where_when_and_why.1732130157.txt.gz · Last modified: 2024/11/20 19:15 by mchiasson
